Thea Greger's Grotto
Female Cleric leader of human faction. An elderly human lady, frail and stooping but still projecting an air of confidence. She wears her long grey hair in a ponytail.
Medium humanoid (human), neutral good
Armour Class 10
Hit Points 11 (2d8 + 2) Speed 30 ft.
|5 (-3)||10 (+0)||10 (+0)||10 (+0)||16 (+3)||14 (+2)|
Saving Throws Wis +5, Cha +4
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Orc
Challenge 1/2 (100 XP)
SpellcastingXanthe is a 3rd level spellcaster that uses Wisdom as her spellcasting ability (spell save DC13, +5 to hit with spell attacks). Xanthe has the following spells prepared from the cleric spell list:
Cantrips (at will): light, mending, spare the dead
1st level (4 slots): bless, create or destroy water, cure wounds, detect poison and disease, purify food and drink
2nd level (2 slots): calm emotions, lesser restoration, prayer of healing
Disciple of Life. (PHB60) Xanthe’s healing spells are more effective by 2 + spell level.
Unarmed. Melee Weapon Attack: -1 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage.
Preserve Life. (PHB60) Xanthe can Channel Divinity to restore hit points.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Equipment and treasure
Ragged clothes, holy symbol amulet (PHB151).
Xanthe Jonquil, an elderly human cleric, is the kindly leader of the human clique of prisoners.
Mannerisms. She fidgets with her holy symbol.
Interaction Traits. She is polite, well-spoken, confident and always calm. She is prone to giving unwanted advice to the point of nagging.